Pac-Man and the Ghostly Adventures 2 is everything I wanted the first game to be it combines the 3D look of the bigger console version, while adding all the elements that worked for the 3DS – which I really enjoyed. But I’m glad I got the chance to play through it and I’ll tell you why in the TOV Breakdown. So what’s it like playing a game that’s essentially the same as the previous version, with a few changes? It’s definitely different, but it was almost an experience I was ready to pass up, given the similarities of the first game. Finally, in-between adventuring you’ll have the opportunity to explore Pacopolis like the park, Sir C’s lab or even partake in a mini game or two. And speaking of which, you’ll rack up tons of lives as they’re tons of ways to gather em up, so making you're way through this adventure won't be so stressful. And two, it improves the jumping, which I hated in the first game now his jumping is more on point – the game is called a platformer for a reason, not guy always falls to his doom. This does 2 things – first, it allows the game to play out like the platformer it is deserves to be, similar to that of the 3DS version (which I enjoyed more than the console version). Pac 2 plays exactly as the first game with one major change – the camera is now locked and switches view when necessary. And not only can he use vehicles in certain stages, but he can also use new and old power-up pellets that’ll give him extraordinary powers such as flame, granite, metal and ice amongst others. But don’t worry as Pac’ll have an opportunity to joyride as well. This time he’s got some friends in the form of Cyli and Spiral to help him out and you’ll be able to control them in vehicle/shooting stages. And this time he’s not going on this adventure alone. In Pac-Man and the Ghostly Adventures 2, Betrayus and his crew are up to their old tricks again and it’s up to Pac-Man to save the day once again as he’ll chomp his way through five areas each with about 15 levels per stage. And after playing through Pac-Man and the Ghostly Adventures 2 (our version is for the PS3), I’d say Bandai/Namco has a winner on their hands. And when it was announced that there would be a second game, I was excited by the fact that they would fix the game’s faults for a better experience. I enjoyed the titled but I hated beyond hate the jumping mechanics. Last year I got to check out Bandai/Namco’s take on Pac-Man’s current saga – Pac-Man and the Ghostly Adventures (based on the current cartoon of the same name). There are other reasons too, but for now let’s stick with these two details as it applies to the game I’m about to review. The idea of a sequel when it comes to video games is not only about the continuation of a characters story, but also to improve upon faults the first game might have had.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |